Digital-Tutors – Texturing Sci-Fi Game Assets in Substance Designer
In this Substance Designer tutorial, we?ll learn how to texture game assets using a spaceship as an example. Along the way, we’ll be creating custom nodes to speed up our workflow that can also be used...
View ArticleDigital-Tutors – Advanced Creature Painting Techniques in Photoshop
In this Photoshop tutorial, we’ll learn how to paint compelling and great looking characters. We’ll address a wide variety of common painting challenges that character artists encounter by painting...
View ArticleDigital-Tutors – Ergonomic Design in SOLIDWORKS
In this SOLIDWORKS tutorial, we’ll learn how to design for ergonomics by creating a video game controller. Our project requires a comfortable grip, which in turn demands organic and undulating shapes...
View ArticleDigital-Tutors – Creating a Tileable Material in Substance Designer
We’ll explore fully procedural techniques by using noise nodes and processing nodes to create our basic shapes. We’ll also learn how to utilize common methods of texturing such as utilizing a ZBrush...
View ArticleDigital-Tutors – 3D Concept Creation in V-Ray for Maya
In this V-Ray for Maya tutorial, we’ll explore the techniques involved in creating a 3D concept creation. We’ll start by using image-based lighting to setup advanced lighting and shading techniques...
View ArticleDigital-Tutors – Animating a Walk Cycle in Blender
In this Blender tutorial, we’ll learn how to create a believable walk cycle in Blender. We’ll begin by studying the primary extreme poses that make up every walk cycle. Then we’ll study video reference...
View ArticleDigital-Tutors – Sculpting a Stylized Axe in ZBrush
In this tutorial, we’ll learn how to sculpt a stylized axe. We’ll prepare our axe to be sculpted by blocking it out in 3ds Max. We’ll then do some in depth sculpting on different materials such as...
View ArticleDigital-Tutors – Creating Loopable Animations for Games in 3ds Max and After...
In this 3ds Max and After Effects tutorial, we’ll be creating loopable animations with minimum possible keyframes and generating effective sprite sheets. These animations and sprite sheets are ideal...
View ArticleDigital-Tutors – Designing a Vector Illustration for Advertisements in...
It’s essential to keep in mind every part of the process, so we’ll keep things like shadows and highlights on separate layers. We’ll start by applying the shadows of the motorbike using a combination...
View ArticleDigital-Tutors – Introduction to RenderMan RIS in Houdini
In this course we will explore Renderman RIS in Houdini 15. Studios have been using Renderman for years and with recent integration improvements in Houdini 15 and Renderman 20 you too can leverage this...
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